Iuzual Suspects
Legends of Greyhawk Fan Community and Convention Organizers
Your one shop source for Legends of Greyhawk knowledge, rumors, and events.
Welcome Legends and LoGers to Iuzual Suspects!
Greetings Adventurer! You are welcome in our community of Legends of Greyhawk superfans. Stick around to learn more about the newest Organized Play campaign find conventions in your area, or maybe host your own. Our group hosts events, shares news, and provides a comprehensive network for fans to connect and play.


Legends of Greyhawk 101:
Unofficial FAQ
Building a Character
Only PHB 2024 and Basic Rules are currently allowed. Older sources will never be allowed. The DMG Custom Background rules are not allowed.
We think future setting neutral content may find it's way in. Setting specific items, like Artificers and Warforged are not going to be part of Legends of Greyhawk.
Note that the Greyhawk deities as presented in the DMG do not have an alignment. While you cannot be evil, nothing is stopping you from following a deity that is traditionally considered evil. Do not be disruptive.
Note there is a typo in the instructions that you should uncheck all boxes under sources, you should uncheck everything except core rules.
You do not have to use D&D Beyond. However if you are playing at a convention where physical certs are presented, you have to at least HAVE a D&D Beyond Account (they are free)
Coming from Adventurer's League? A few differences worth calling out:
Leveling is different than Adventurer's League. See Players Guide above.
There is no "Magic Item Vault" you are limited to 5 Common, 1 Uncommon+ at tier 1 (1st-4th), and 5 Common, 3 Uncommon, 1 Rare+ at Tier 2 (5-10)
If you get an item that would put you over the limit, you must discard an item, either an old one, or the one that would put you over the limit.
Lore Questions
Setting: Greyhawk, year 576. The only lore you "Need" to know is in the DMG.
Things will play out differently than they did before. You will see some similarities, but prior canon is not the expectation for how everything will unfold.
Woah firearms are allowed? Yes! They are in the PHB and while they might not be 100% in line with the old lore, they are allowed. @Greg Marks
What about regional languages? At this time the "regional" languages from prior editions do not exist as rules. These would be roleplay items not actual languages to select. @Krishna Simonse
Player Questions
Gear Buying? Any purchases need to be cleared with the table DM, You cannot currently shop on your own between adventures. @Krishna
Uh, rebuilds? Rebuilds are allowed when you level. Though the language in the players guide is a bit muddled, Greg Marks has confirmed the intent is you can change any choices you made when building your character at any level but you CANNOT choose new rewards or items from adventures. When your Human Champion Fighter hits 4th level you can change it to a Dwarf Divination Wizard, but if you took that sweet +1 shield, you cannot trade it in for a more wizardly choice. It is not crystal clear what happens if you rebuild an option that changed the price of gear. If you lose access to the proficiency that let you craft something or lose access to something like "Crafter" that gave a discount on purchases it isn't clear whether you have to refund the item, or pay the difference, or just get to continue on even though you paid less for a crafted item than you (technically) should.
I have clarified with WOTC. The intent is that you can rebuild any mechanical choice, not just those from 1st-level. Assuming rebuilding stays after feedback, the post-beta rules will reflect clearer wording.
Trading? Cards are Required to Trade. @Krishna
Up until the point you have accepted the reward from your random roll, and have it in hand, you do not have it to trade.,
You character cannot be in a state that is not compliant with the rules and trade (or do many other things),
So if you roll something you would want to trade with someone at the table, you would need to be able to have it first.
So say you own an uncommon+ and roll an uncommon+. You would first need to get rid of the one you current have.
TLDR: You cannot trade your "claim on a random roll result"
Crafting? There is no formal "downtime" system. You can only craft during adventures. @Greg Marks
What Happens if my character dies? If you cannot be returned to life before for the end of the adventure, you have the option of a 2500 gp raise dead. Assuming you cannot afford this, we currently we assume you would archive your character in the event that in the future something changed that allowed for you to afford a raise dead. We think you cannot, but it is not clear if you can sell your magic items to pay for a raise dead, or how much gold you could get for your items if you could. None of your items are transferable to other characters (yours or otherwise) if you die.
When can I play this at X? The Premiere Organizers (PO) have been running previews since Magic Con Chicago. The campaign officially premiered at Gencon 2025 with other regions launching in September, October, and November.
Other conventions can request support from WOTC and as of October 2025 are starting to get LoG support.
Home Play is expected in 2026.
Legends of Greyhawk is a "convention first" organized play program. While most content will eventually be available for home play, expect a focus on conventions and incentives to play the content in that format. While every PO has control of their own content, BMG has suggested that all of their content announced thus far will be available for home play, eventually.
Premiere Organizers and their Regions (that have been publicly announced and in alphabetical order:)
Baldman Games: Old Ferrond, Greyhawk City, Highfolk, a Secret Unannounced Region.
GameConclave: Lordship of Isles, Urnst (County and Duchy)
West Coast Adventurer's Guild: Bandit Kingdoms and The Wild Coast
4th Premiere Organizer, not Publicly Announced.
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